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SERVICES / WEB & MOBILE

Web and mobile app development company

Applications that hold up on a mid-range Android on a bad connection, not just on the laptop they were built on.

Most performance problems are decided before any code is optimised. They are decided by what you chose to render on the server, how much JavaScript you agreed to ship, and whether anybody tested on hardware a real customer owns.

In India that last one is not a detail. A large share of traffic arrives on mid-range Android over a patchy connection, and an interface that feels immediate on a developer's machine can be genuinely unusable there. We build to that constraint and test against it rather than treating it as an edge case.

Web and mobile from the same team, sharing types and a design system, so the two do not drift into being different products with the same logo.

Most performance problems are decided before any code is optimised.

What the work includes

Web applications

Server-rendered React where it matters for speed and search, with the interactive parts kept deliberately small.

Cross-platform mobile

React Native for iOS and Android from one codebase, dropping to native modules where the platform genuinely requires it.

Design systems you own

Components and tokens in your repository, not a theme licence — so the look stays consistent as the product grows.

Performance as a budget

Bundle size, interaction latency and layout stability treated as numbers with limits, checked in CI rather than audited after launch.

Accessibility and keyboard paths

Focus order, contrast and a full keyboard route through the product. Tested with the mouse unplugged.

Offline and poor connectivity

Optimistic updates, retries and queued writes, so a dropped connection does not lose a user's work.

How an engagement runs The same shape every time, so you can tell early whether it is going well rather than finding out at handover.
01

Scope against a decision, not a wishlist

The first conversation is about what you are trying to decide or change, and we say plainly which parts of the request we think are wrong. A scope that survives contact with the first sprint is worth more than one that flatters the brief.

02

Architecture written down before code

The decisions that are expensive to reverse — tenancy model, data ownership, auth, where state lives — get written down and argued about while they are still cheap. You keep that document; it is what lets another team pick the system up.

03

Two-week increments, working software each time

Every increment ends with something you can open and use, not a status update. If a plan is going wrong you find out in a fortnight rather than at handover.

04

Handover you could act on without us

Tests, logs, runbooks and the reasoning behind the architecture. We would rather you were able to leave than locked in, and the engagements that last are the ones where that was true from the start.

What it is built on

WEB
TypeScriptNext.jsReactTailwind
MOBILE
React NativeExpoNative modules
MOTION & 3D
GSAPLenisthree.jsWebGL
QUALITY
PlaywrightLighthouse CIReal-device testing

Questions we get asked

React Native or fully native?

React Native for most products: one codebase, one team, and the gap in feel is now small if the work is done carefully. Fully native earns its cost when you depend heavily on platform APIs, sustained high-framerate graphics, or very tight background behaviour.

Can you build both the web app and the mobile app?

Yes, and doing both with one team is usually cheaper than two vendors — shared types, shared design system and one set of decisions rather than two that quietly diverge.

How do you test on real devices?

On actual mid-range Android hardware and throttled connections, not just simulators. Performance budgets are enforced in CI so a regression is caught at the pull request rather than after release.

Will the app be fast on low-end phones?

That is the target it is built against rather than something checked at the end. It means being disciplined about what gets shipped to the client and what is rendered on the server, and it constrains design choices — which we will raise during scoping rather than after.

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